Dara, known as @PogoNR on Twitter, designed the UI, CG Gallery, and logo for The Last Act. Taking themes directly from the theater and specifically a Playbill, she created an atmospheric UI that immerses the player in the game.

Here's a look into her work process, and specifically, her inspiration for the logo and UI ranging into the CG gallery.

UI and Logo Design

"I am a really big fan of diagetic UI's in games and really wanted to bring that to The Last Act. I thought having the UI reflect playing out a script would be a good fit for the story. The dialogue box is a script packet that an actor would get at rehearsal, the CG gallery is a Playbill, and the pause menu is an intermission menu. The same thought goes to the logo which has the typical dual mask faces from theater but with a ghostly glow to express the supernatural part of the story."

Favorite Character

"It would have to be a tie between Gavin and Silas. Gavin to me seems like such a secret dork and I love it. Silas is just a good sweet boy with an amazing character design. I can't decide!"
"The CG gallery is supposed to look like a Playbill that you would get at a theater which has information on the actors and the story. I imagine Sarah has this on her desk in her apartment so I thought it would be interesting and thematic to put little mementos from the game around the desk to represent different moments in the story. The CG gallery has a casting call flier for the play she is in, a takeout menu from the restaurant the player can go to, Gavin's business card, and other little nods to the story."

Make sure you follow Dara on Twitter to stay up to date with all her work!

If you want to learn more about the design process in The Last Act, make sure you read about Lauren's CGs and Sprites, and Jace's Background Designs.

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